On this score, with WebP we were able to reduce average home page load time by nearly one-third - a huge benefit for our users. Given the number of requests Chrome Web Store serves, this adds up to several terabytes of savings every day.įor users, the rubber meets the road when it comes to how fast the page loads though. WebP to the rescue!īy converting PNGs and JPEGs to WebP, the Chrome Web Store was able to reduce image sizes by about 30% on average (here’s one sample image in WebP at 8.3kB and JPEG at 32kB). The team was eager to find ways to improve its speed, without sacrificing the user experience or giving up image quality.
![supersync tutorial supersync tutorial](https://no-cache.hubspot.com/cta/default/3215330/df7af9b4-9e68-4983-992a-ac13e02d7701.png)
WebP translates directly into less bandwidth consumption, decreased latency, faster page loads, better battery consumption on mobile, and overall happier users.Ĭase in point: the Chrome Web Store uses many large promotional images and tiles on its home page, making it a very heavyweight page. WebP offers significantly better compression than these legacy formats (around 35% better in most cases), and when you consider that over 60% of typical page sizes are images, the benefits can be substantial. As it turns out, one of the biggest bang-for-the-buck ways to do that is by replacing JPEG and PNG images with WebP. Since speed is critical for a good experience when using the web, at Google we’re always exploring ways to make the web faster.
#Supersync tutorial software
Posted by Rafael Weinstein, Software Engineer and Templar Visit for a complete overview of Chrome’s developer features, and circle +Google Chrome Developers for more frequent updates. Please use the datetime-local type instead. In Chrome for Android, we’ve removed support for the datetime type because the spec is still under development. MathML has been disabled in order to resolve security and stability issues. It lets you add a listener to any JavaScript object that gets called whenever that object or its properties change, as in this simple demo. Enable the Experimental JavaScript flag in chrome://flags to try Object.observe().See them in action in this WebM demo, and note that they’re not yet available on Android. Encrypted Media Extensions allow you to play protected audio and video content on the web.CSS pseudo elements (like ::before and ::after) can now be animated and transitioned.HTML element can be used to represent the main content of the of a document or application.In this release, we’ve added the following: Since the activeTab API requires a user action to activate, it does not cause an install-time permissions warning. Starting in Chrome 26, the activeTab API allows your extension to interact with the currently active tab when the user invokes your extension - for example by clicking its browser action or hitting a keyboard shortcut.
![supersync tutorial supersync tutorial](https://4.bp.blogspot.com/-QfEbqvY1yUE/VOi4MQ9lvdI/AAAAAAAAAYI/uwlOmPC6prQ/s1600/_DSC2464%2BKopie.jpg)
Posted by Paul Kinlan, Developer Advocateīoth the prefixed and unprefixed versions of these features will work in today’s Beta, but you should switch to the unprefixed versions after Chrome 26 reaches the Stable channel as we are ending official support for the prefixed versions.Ĭhrome extensions let you add custom functionality to desktop versions of the browser. In the meantime, enjoy competing with your friends at /supersyncsports and be sure to open Chrome’s developer tools to see what happens under the track! You can follow +Google Chrome Developers to learn when the article will be live. In the next few weeks, we’ll be publishing an article on HTML5 Rocks with more information on how we built this experience.
#Supersync tutorial update
![supersync tutorial supersync tutorial](https://supersync.com/docs/mac/06d_UploadTab.jpg)
Super Sync Sports was built with the latest browser technologies: It’s an interactive web game that enables up to four friends to compete in running, swimming and cycling events on a shared computer screen, using their smartphones or tablets as game controllers. Earlier today we launched Super Sync Sports, a Chrome Experiment.